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Game Development - Game Art

Still image of video game.
Start Date:
Typical Length:
2 Years


The Game Art concentration is a second-year option of the Game Development diploma program. You start this concentration in the second term of your first year.

This concentration focuses on the creation of Game Art and develops advanced 3D modelling and texturing skills used in 3D games and related industries. You learn polygon modelling, image-based modelling and are introduced to animation using a motion capture system. You also learn basic rigging for simple animation, dynamics and procedural texturing.

Choose NSCC

  • You learn in a studio environment that reflects industry practice and use current technology and software.
  • You gain valuable experience working on a major project through all phases – from requirements to conceptualization, design, prototyping, development, testing and delivery.
  • Small class sizes and instructors with diverse skill sets and industry experience provide one-on-one interaction within a collaborative environment.
  • Throughout the program, industry experts and guest speakers are brought into the classroom to deliver specialized training.

2022-23 programs

Program delivery may be subject to change based on Public Health guidelines.

September 2022

Campus Location Full time/part time Delivery
Truro Campus Truro Full time In person Delivered in-person. Some courses may have online elements.

Admission requirements

  • Successful completion of Game Development – Year 1 or advanced standing.
  • Advanced standing – To be considered, you must apply to and meet the admission requirements for the Game Development program. Advanced standing is based on academic credits (certificate/diploma/degree) completed from a recognized public institution within the past ten years that meet the academic requirements of the full first year of the program. Advanced standing is subject to seat availability.

Program requirements

  • Portfolio development – As part of your studies at NSCC, you develop a portfolio of your work; the portfolio captures your achievements and profiles your skills to employers.


2022-23 tuition will be announced in the late Spring once approved by the government of Nova Scotia. Program costs and fees (textbooks, supplies, etc.) are additional. Amounts below were for the 2021-22 academic year.

Tuition (Domestic):
Tuition (International):

Tuition, fees and program costs

In addition to annual tuition, there are program costs (books, tools, etc.) and student fees for college services, health and dental plans, your student association and parking.

View detailed program fees page(s). Please note that amounts on these pages are meant for planning purposes only. They don't represent final amounts owing.

Career options

Job titles may include:

  • Character modeller, environment modeller, rigger, texture artist, mocap artist
  • Game artist
  • Game studios, indie game studios, mobile game development
  • Online IT and web assets
  • Self-employment freelance: work as independent contractor or sub-contractor in the field
  • Scientific and serious games: military, medical, educational, simulations, architectural, industrial visualization, 3D prototyping and product development
  • 3D animation
  • 3D modellers work alongside developers, helping to create better in-game experience
  • Digital media designer: television, interactive and video game industries

Future study options

  • Continue your studies at university – This program includes courses that count towards a university degree. Find out more

Courses may include

These are some of the courses offered in this program. It is not a complete list and courses are subject to change in advance of the academic year.

Recognizing prior learning / transfer credits
If you have previous learning (course, employment, etc...) that's relevant to your program, you can apply to earn credit. Learn about our recognizing prior learning (RPL) process.

GAME 1030 - Communications
This course provides learners with the specific skills required to communicate effectively with clients and colleagues. Learners will have the opportunity to explore potential occupations and roles in order to identify personal strengths and areas of interest, preparing personal promotional materials. The requirements of daily communications are covered in both traditional face-to-face and digital forms.

GAME 1050 - Animation Fundamentals
This course provides learners with an introduction to the principles of animation in a variety of software. The learner will be introduced to concepts such as squash and stretch, timing, path of action and anticipation to name a few and will learn to apply them using a variety of technologies. This course will introduce the learner to the specifics of game animation requirements and they will create animation assets, sequences, and cinematics that fulfill the game project requirements.

GAME 2000 - Portfolio Development I
This course allows learners to apply the tools, techniques, and artistic skills developed in the first year to a team based or individual project where they will have the opportunity to develop knowledge of the production process. They will also be creating portfolio quality material in order to demonstrate their competency and abilities. This course will provide mentorship and will help learners focus on developing an online portfolio which will be tailored to the individual’s area of specialization.

GAME 2007 - 3D Light and Rendering
This course is an introduction to lighting and rendering techniques using an industry standard 3D software packages. Learners will explore various concepts and techniques from cinematography, design principals and graphic production to enable them to enhance their computer graphics. This course will help learners improve the artistic quality of their work and give them and understanding of the relevant aspects of optics, illumination and human perception. There will be a research and presentation component in this course that will enable learners to explore techniques in 3D lighting and rendering.

GAME 2014 - Level Design and Modelling I
Learners will explore the process of developing a working knowledge of modelling 3D characters, environments, architecture and objects using modelling, texturing and sculpting techniques. Optimization techniques will also be explored with models and textures for game integration. There will be a research and presentation component in this course that will enable learners to explore techniques in 3D modelling.

GAME 2021 - Materials and Texturing
Learners will develop a basic understanding of applying materials, shaders and textures in a 3D Development environment and apply them to geometry. An introduction to basic texture painting techniques and UV mapping will be covered.

GAME 2200 - Professional Portfolio
This course builds on the portfolio skills developed in the Communications and Portfolio Development I courses. This course covers the skills and knowledge that learners will require to find, apply, and compete for industry positions. This course will also provide mentorship and will help learners focus on developing an online portfolio and work samples which will be tailored to the individual employment opportunities.

GAME 2400 - Portfolio Development II
This course allows learners to apply the tools, techniques, and advanced skills developed in the 2nd year to work experience through a placement or working with an external client on a project. They will further their experience of working in multidisciplinary teams to strengthen their communication, problem solving and self-directed learning skills. Learners will identify personal outcomes they wish to attain, will assess their own performance and be evaluated by an industry partner.

GAME 3013 - Rigging and Motion Capture
This course emphasizes the skills required to edit and assemble motion capture data. Learners with acquire the aesthetic and technical considerations necessary for working with motion data through lecture, hands on exercises and class critiques. Learners will be able to record real time motion and apply this motion data to a 3D character and edit and blend clips.

GAME 3014 - Level Design and Modelling II
Students develop 3D characters, environments, architecture and objects using modelling, texturing and sculpturing techniques. Optimization techniques will also be explored with models and textures for game integration. There will be a research and presentation component in this course that will enable learners to explore techniques in 3D modelling.

GAME 3016 - Dynamics
Learners will be introduced to the world of dynamics in 3D software such as Maya. Introduction to basic dynamics and scripts will be explored and utilized for 3D graphics. Learners will be expected to explore and apply dynamics and scripts which they have generated on their own.

GAME 3031 - Exploratory
This course concentrates on advanced topics of 3D. Learners will have the opportunity to research in specific areas of concentration that do not fall under the learning of other courses within this 3D stream. These areas may include; dynamics, Mel or python programming, compositing, special effects, exploring another 3D software. Learners will expand their knowledge into a specialized area of interest.

GAME 4001 - Studio Time
This course allows learners to apply the tools, techniques, and artistic skills to a team based project where they will have the opportunity to develop advanced knowledge of the production process and team work skills. Learners will be working in interdisciplinary teams which mimic industry and will be responsible for schedule creation, role assignment, and workload distribution, monitoring and reporting on the progress of the project.

GAME 4014 - 3D Advanced
Learners will mimic industry standards to keep current while they work. In industry this is achieved by learners researching topics outside of the projects they are currently working on. This can include watching YouTube learning tutorials, researching on the web, and/or meeting with other industry people and learning from them. Learners identify an area of interest, explain how it will help them, and develop a proposal of what they will achieve within a certain time frame. They will concentrate on taking the necessary steps to achieve their goals.

GAME 4020 - Self-Promotion and Entrepreneurship
This course provides some of the tools and knowledge needed for self-promotion. Learners learn how to identify potential self-promotional opportunities and become familiar with various methods and techniques such as guerrilla marketing to produce cost-effective, efficient material and devices.

INFT 2100 - Project Management
This course covers the basic theory and skills that introduce the learners to the process of effective project management and the unique challenges of Information Technology (IT) projects and methodologies.

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